— A trading & plunder venture in the Windward Isles —
A sea of salt, silk, and gunpowder — and a fortune for the captain bold enough to take it.
You begin with a single sloop and a thin purse. What you become — merchant prince, crowned sovereign, or the terror of these waters — is yours to write.
A living market
Buy where a thing is made, run it to the ports that hunger for it, and sell dear. Every captain's trade shifts the price — the sea has a mind of its own.
Crowns & courts
Five flags vie for the isles. Serve a realm, climb from commoner to noble, fund its forts and wars — and, in time, claim its throne.
Black flags & broadsides
Run your cargo past rival guns, or become the gun. Ambush fat merchantmen, board and seize their hulls, and let the crews defect to your colours.
No download. No coin. Just a name, a flag, and the open sea.